aws.gamelift.activating_game_sessions (count) | The average number of game sessions with status activating . |
aws.gamelift.activating_game_sessions.maximum (count) | The maximum number of game sessions with status activating . |
aws.gamelift.activating_game_sessions.minimum (count) | The minimum number of game sessions with status activating . |
aws.gamelift.active_game_sessions (count) | The average number of game sessions with status active . |
aws.gamelift.active_game_sessions.maximum (count) | The maximum number of game sessions with status active . |
aws.gamelift.active_game_sessions.minimum (count) | The minimum number of game sessions with status active . |
aws.gamelift.active_instances (count) | The average number of instances with active status. |
aws.gamelift.active_instances.maximum (count) | The maximum number of instances with active status. |
aws.gamelift.active_instances.minimum (count) | The minimum number of instances with active status. |
aws.gamelift.active_server_processes (count) | The average number server processes with status active. |
aws.gamelift.active_server_processes.maximum (count) | The maximum number of server processes with status active. |
aws.gamelift.active_server_processes.minimum (count) | The minimum number of server processes with status active. |
aws.gamelift.available_game_servers (count) | Game servers that are available to run a game execution and are not currently occupied with gameplay. |
aws.gamelift.available_game_sessions (count) | The average number of game session slots on active & healthy processes not being used. |
aws.gamelift.available_game_sessions.maximum (count) | The maximum number of game session slots on active & healthy processes not being used. |
aws.gamelift.available_game_sessions.minimum (count) | The minimum number of game session slots on active & healthy processes not being used. |
aws.gamelift.average_wait_time (count) | The average amount of time a game session requests in the que with status pending have been waiting. |
aws.gamelift.average_wait_time.maximum (count) | The maximum amount of time a game session requests in the que with status pending have been waiting. |
aws.gamelift.average_wait_time.minimum (count) | The minimum amount of time a game session requests in the que with status pending have been waiting. |
aws.gamelift.average_wait_time.sum (count) | The sum of the amount of time a game session requests in the que with status pending have been waiting. |
aws.gamelift.current_player_sessions (count) | The average number of player sessions with active or reserved status. |
aws.gamelift.current_player_sessions.maximum (count) | The maximum number of player sessions with active or reserved status. |
aws.gamelift.current_player_sessions.minimum (count) | The minimum number of player sessions with active or reserved status. |
aws.gamelift.current_tickets (count) | Matchmaking requests currently being processed or waiting to be processed. |
aws.gamelift.desired_instances (count) | The average number of active instances working to maintain the fleet. |
aws.gamelift.desired_instances.maximum (count) | The maximum number of active instances working to maintain the fleet. |
aws.gamelift.desired_instances.minimum (count) | The minimum number of active instances working to maintain the fleet. |
aws.gamelift.draining_available_game_servers (count) | Game servers on instances scheduled for termination that are currently not supporting gameplay. |
aws.gamelift.draining_utilized_game_servers (count) | Game servers on instances scheduled for termination that are currently supporting gameplay. |
aws.gamelift.first_choice_not_viable (count) | The average number of game sessions successfully placed but not in the first choice fleet because the fleet is not viable. |
aws.gamelift.first_choice_not_viable.maximum (count) | The maximum number of game sessions successfully placed but not in the first choice fleet because the fleet is not viable. |
aws.gamelift.first_choice_not_viable.minimum (count) | The minimum number of game sessions successfully placed but not in the first choice fleet because the fleet is not viable. |
aws.gamelift.first_choice_not_viable.sum (count) | The sum of the number of game sessions successfully placed but not in the first choice fleet because the fleet is not viable. |
aws.gamelift.first_choice_out_of_capacity (count) | The average number of game sessions successfully placed but not in the first choice fleet because the fleet has no available resources. |
aws.gamelift.first_choice_out_of_capacity.maximum (count) | The maximum number of game sessions successfully placed but not in the first choice fleet because the fleet has no available resources. |
aws.gamelift.first_choice_out_of_capacity.minimum (count) | The minimum number of game sessions successfully placed but not in the first choice fleet because the fleet has no available resources. |
aws.gamelift.first_choice_out_of_capacity.sum (count) | The sum of the number of game sessions successfully placed but not in the first choice fleet because the fleet has no available resources. |
aws.gamelift.game_server_interruptions (count) | Game servers on Spot Instances that were interrupted due to limited Spot availability. |
aws.gamelift.game_session_interruptions (count) | The average number of game session that have been interrupted. |
aws.gamelift.game_session_interruptions.maximum (count) | The maximum number of game session that have been interrupted. |
aws.gamelift.game_session_interruptions.minimum (count) | The minimum number of game session that have been interrupted. |
aws.gamelift.game_session_interruptions.sum (count) | The sum of the number of game session that have been interrupted. |
aws.gamelift.healthy_server_processes (count) | The average number of server processes that are reporting healthy. |
aws.gamelift.healthy_server_processes.maximum (count) | The maximum number of server processes that are reporting healthy. |
aws.gamelift.healthy_server_processes.minimum (count) | The minimum number of server processes that are reporting healthy. |
aws.gamelift.idle_instances (count) | The average number of active instances hosting 0 game sessions. |
aws.gamelift.idle_instances.maximum (count) | The maximum number of active instances hosting 0 game sessions. |
aws.gamelift.idle_instances.minimum (count) | The minimum number of active instances hosting 0 game sessions. |
aws.gamelift.instance_interruptions (count) | The average number of spot instances that have been interrupted. |
aws.gamelift.instance_interruptions.maximum (count) | The maximum number of spot instances that have been interrupted. |
aws.gamelift.instance_interruptions.minimum (count) | The minimum number of spot instances that have been interrupted. |
aws.gamelift.instance_interruptions.sum (count) | The sum of the number of spot instances that have been interrupted. |
aws.gamelift.lowest_latency_placement (count) | The average number of game sessions placed in a region that offers the queue's lowest possible latency. |
aws.gamelift.lowest_latency_placement.maximum (count) | The maximum number of game sessions placed in a region that offers the queue's lowest possible latency. |
aws.gamelift.lowest_latency_placement.minimum (count) | The minimum number of game sessions placed in a region that offers the queue's lowest possible latency. |
aws.gamelift.lowest_latency_placement.sum (count) | The sum of the number of game sessions placed in a region that offers the queue's lowest possible latency. |
aws.gamelift.lowest_price_placement (count) | The average number of game sessions placed in a region that offers the queue's lowest price for the region. |
aws.gamelift.lowest_price_placement.maximum (count) | The maximum number of game sessions placed in a region that offers the queue's lowest price for the region. |
aws.gamelift.lowest_price_placement.minimum (count) | The minimum number of game sessions placed in a region that offers the queue's lowest price for the region. |
aws.gamelift.lowest_price_placement.sum (count) | The sum of the number of game sessions placed in a region that offers the queue's lowest price for the region. |
aws.gamelift.matches_accepted (count) | Matches that were successfully accepted by all players since the last report. |
aws.gamelift.matches_created (count) | Potential matches that were created since the last report. |
aws.gamelift.matches_placed (count) | Matches that were successfully placed into a game session since the last report. |
aws.gamelift.matches_rejected (count) | For matchmaking configurations that require acceptance, the potential matches that were rejected by at least one player since the last report. |
aws.gamelift.max_instances (count) | The average of the maximum number of instances allowed for the fleet. |
aws.gamelift.max_instances.maximum (count) | The total maximum number of instances allowed for the fleet. |
aws.gamelift.max_instances.minimum (count) | The minimum of maximum number of instances allowed for the fleet. |
aws.gamelift.min_instances (count) | The average of the minimum number of instances allowed for the fleet. |
aws.gamelift.min_instances.maximum (count) | The maximum of minimum number of instances allowed for the fleet. |
aws.gamelift.min_instances.minimum (count) | The absolute minimum number of instances allowed for the fleet. |
aws.gamelift.minimum_instances (count) | The average of the minimum number of instances allowed for the fleet. |
aws.gamelift.minimum_instances.maximum (count) | The maximum of minimum number of instances allowed for the fleet. |
aws.gamelift.minimum_instances.minimum (count) | The absolute minimum number of instances allowed for the fleet. |
aws.gamelift.percent_available_game_sessions (count) | The average number of game session slots on all active server processes that are not being used. Shown as percent |
aws.gamelift.percent_healthy_server_processes (count) | The average percent of server processes that are reporting healthy. Shown as percent |
aws.gamelift.percent_healthy_server_processes.maximum (count) | The maximum percent of server processes that are reporting healthy. Shown as percent |
aws.gamelift.percent_healthy_server_processes.minimum (count) | The minimum percent of server processes that are reporting healthy. Shown as percent |
aws.gamelift.percent_idle_instances (count) | The average percentage of active instances that are idle. |
aws.gamelift.percent_idle_instances.maximum (count) | The maximum percentage of active instances that are idle. |
aws.gamelift.percent_idle_instances.minimum (count) | The minimum percentage of active instances that are idle. |
aws.gamelift.percent_utilized_game_servers (count) | Portion of game servers that are currently supporting game executions. Shown as percent |
aws.gamelift.placements_cancelled (count) | The average number of game session placement requests that were cancelled. |
aws.gamelift.placements_cancelled.maximum (count) | The maximum number of game session placement requests that were cancelled. |
aws.gamelift.placements_cancelled.minimum (count) | The minimum number of game session placement requests that were cancelled. |
aws.gamelift.placements_cancelled.sum (count) | The sum of the number of game session placement requests that were cancelled. |
aws.gamelift.placements_failed (count) | The average number of game session placement requests tha failed. |
aws.gamelift.placements_started (count) | The average number of game session placement requests that were added to the queue. |
aws.gamelift.placements_started.maximum (count) | The maximum number of game session placement requests that were added to the queue. |
aws.gamelift.placements_started.minimum (count) | The minimum number of game session placement requests that were added to the queue. |
aws.gamelift.placements_started.sum (count) | The sum of the number of game session placement requests that were added to the queue. |
aws.gamelift.placements_succeeded (count) | The average number of game session placement requests that resulted in a new session. |
aws.gamelift.placements_succeeded.maximum (count) | The maximum number of game session placement requests that resulted in a new session. |
aws.gamelift.placements_succeeded.minimum (count) | The minimum number of game session placement requests that resulted in a new session. |
aws.gamelift.placements_succeeded.sum (count) | The sum of the number of game session placement requests that resulted in a new session. |
aws.gamelift.placements_timed_out (count) | The average number of game session placement requests that reached the queue's timeout limit. |
aws.gamelift.placements_timed_out.maximum (count) | The maximum number of game session placement requests that reached the queue's timeout limit. |
aws.gamelift.placements_timed_out.minimum (count) | The minimum number of game session placement requests that reached the queue's timeout limit. |
aws.gamelift.placements_timed_out.sum (count) | The sum of the number of game session placement requests that reached the queue's timeout limit. |
aws.gamelift.player_session_activations (count) | The average number of player sessions that transitioned from reserved to active. |
aws.gamelift.player_session_activations.maximum (count) | The maximum number of player sessions that transitioned from reserved to active. |
aws.gamelift.player_session_activations.minimum (count) | The minimum number of player sessions that transitioned from reserved to active. |
aws.gamelift.player_session_activations.sum (count) | The sum of the number of player sessions that transitioned from reserved to active. |
aws.gamelift.players_started (count) | Players in matchmaking tickets that were added since the last report. |
aws.gamelift.queue_depth (count) | The average number of game session placement requests in the queue with status pending. |
aws.gamelift.queue_depth.maximum (count) | The maximum number of game session placement requests in the queue with status pending. |
aws.gamelift.queue_depth.minimum (count) | The minimum number of game session placement requests in the queue with status pending. |
aws.gamelift.queue_depth.sum (count) | The sum of the number of game session placement requests in the queue with status pending. |
aws.gamelift.rule_evaluations_failed (count) | Rule evaluations during matchmaking that failed since the last report. This metric is limited to the top 50 rules. |
aws.gamelift.rule_evaluations_passed (count) | Rule evaluations during the matchmaking process that passed since the last report. This metric is limited to the top 50 rules. |
aws.gamelift.server_process_abnormal_terminations (count) | The average number of server processes that were shut due to abormal circumstances . |
aws.gamelift.server_process_abnormal_terminations.maximum (count) | The maximum number of server processes that were shut due to abormal circumstances . |
aws.gamelift.server_process_abnormal_terminations.minimum (count) | The minimum number of server processes that were shut due to abormal circumstances . |
aws.gamelift.server_process_abnormal_terminations.sum (count) | The sum of the number of server processes that were shut due to abormal circumstances . |
aws.gamelift.server_process_activations (count) | The average number of server processes that have been activated. |
aws.gamelift.server_process_activations.maximum (count) | The maximum number of server processes that have been activated. |
aws.gamelift.server_process_activations.minimum (count) | The minimum number of server processes that have been activated. |
aws.gamelift.server_process_activations.sum (count) | The sum of the number of server processes that have been activated. |
aws.gamelift.server_process_terminations (count) | The average number of server processes that have been terminated. |
aws.gamelift.server_process_terminations.maximum (count) | The maximum number of server processes that have been terminated. |
aws.gamelift.server_process_terminations.minimum (count) | The minimum number of server processes that have been terminated. |
aws.gamelift.server_process_terminations.sum (count) | The sum of the number of server processes that have been terminated. |
aws.gamelift.tickets_failed (count) | Matchmaking requests that resulted in failure since the last report. |
aws.gamelift.tickets_started (count) | New matchmaking requests that were created since the last report. |
aws.gamelift.tickets_timed_out (count) | Matchmaking requests that reached the timeout limit since the last report. |
aws.gamelift.time_to_match (gauge) | For matchmaking requests that were put into a potential match before the last report, the amount of time between ticket creation and potential match creation. Shown as second |
aws.gamelift.time_to_ticket_cancel (gauge) | For matchmaking requests that were canceled before the last report, the amount of time between ticket creation and cancellation. Shown as second |
aws.gamelift.time_to_ticket_success (gauge) | For matchmaking requests that succeeded before the last report, the amount of time between ticket creation and successful match placement. Shown as second |
aws.gamelift.utilized_game_servers (count) | Game servers that are currently occupied with gameplay. |